character information
FERN 🐺🔪
STR
13
DEX
18
CON
16
INT
8
WIS
13
CHA
12
Assassin for the Harpers; isekai'd into Barovia alongside two nobles, a half-orc paladin, and a goliath druid. She's straight up not having a good time right now.
positive
loyal, resilient, strong morals, competent in a fight
neutral
stoic, reserved, no-nonsense, professional
negative
severe, emotionally volatile, lacking hope, judgmental
As Fern is a shifter and can change into a more bestial wolf-like form (different from a werewolf as she stays mainly humanoid), she has mottled olive skin with markings that are suggestive of fur (and thin patches of fur in some places), gold wolf-like eyes, pointed fur-covered ears, a flat nose, fangs, and sharp claws. She has thick brown hair slightly past shoulder length with one braid near the front of her hairline. [ reference img ]
background;
Fern was born to a shifter colony on an island off the continent of Maztica, an ocean away from the main D&D continent of Faerûn, leading her to have an insular and isolated childhood among her own people. The colony was in a rural area removed from the nearest city, which was populated primarily by halflings (who tolerated the presence of shifters despite them being a people who are often distrusted and persecuted). Growing up, Fern was instilled by her parents and the rest of her “pack” with the philosophies of being a shifter: self-reliance, but also the importance of the pack. As a child, she also formed a bond with her “beast within” (a wolf, naturally).Around when Fern was ten years old, her father, Cobalt, was granted the honored position of a loreguard within their clan. A loreguard is meant to interact with other cultures and to protect their community from prejudice and threats posed by the other races. Cobalt started to make trips to Faerûn. But then there was one trip he never returned from, and no one in the colony ever got a true explanation for what happened to him. It couldn’t have been good, though — not when an organized group of humans from Faerûn arrived with the intention of wiping them out and taking the land for themselves. Whatever truce her father had tried to create or peace he had tried to broker, it had clearly failed, and Fern’s home was raided.
Fern's mother, Autumn, ordered her to flee, to run as far and as fast as she could. When Fern asked where she should even go, her mother repeated the shifter mantra: “Always be prepared for the journey yet to come.” Fern let her wolf self take over and ran deep into the woods, finding a cave to hole up in, but by the time morning came and she returned to her colony, she found it razed to the ground and littered with corpses.
The halflings in the nearby city would not take her in, not wanting to provoke the ire of the human raiders by housing her, and so she had no option but to travel to the continent of Faerûn in hopes that she could find a place to hide and blend in, far away from the group that wanted to root her out and see her dead. Using what stealth she’d learned through the games she’d played as a child, Fern was able to sneak aboard a ship on its way to Faerûn and remain hidden during the long, grueling journey. Once she reached the mainland (specifically Baldur’s Gate), she was struck by incredible culture shock. Having grown up so isolated, there were races and types of people she had never seen in her life. Why, then, was her kind so despised?
Determined to be self-reliant, Fern did everything she could to obscure her shifter features as she lived on the streets and fended for herself. It was during this time that she had to learn to hide and obscure as much of herself as she could, and she also had to get a hold on her own strong emotions and outbursts (natural to a shifter) so that she didn’t attract attention to herself. She was eventually picked up by a halfling woman, Quara, who ran a local inn in Baldur’s Gate and took pity on Fern and her situation. Fern, who’d been scraping by just trying to survive and was incredibly alone, couldn’t say no to the offer.
Around when Fern was fifteen, a human woman named Kel rented a room at the inn for an extended stay (because as a spy, she was working a job in the city). Fern formed a bond with her and eventually opened up about her history. Kel saw potential in Fern and her abilities, with her natural physiology as a shifter making her well-suited to train as a rogue. She told her about the Harpers, explaining that one day Fern might even be able to find out who was behind the destruction of her home and get revenge. The Harpers are about righting the wrongs in the world to make the realm a better place, and they don’t shy away from espionage as a means of accomplishing that goal. So Fern decided to leave the inn and Quara to train under Kel and join the Harpers as a rogue and assassin. The Harpers gave her something she desperately needed: a new pack. This consisted not only of her mentor, Kel, but Fern was also able to make other friends and establish the close bonds she’d been yearning for ever since she lost her home.
Fern has now been with the Harpers for seven years. While the first two or so years (ages 15-17) she’d mainly been training and honing her skills, she’s now been working actively for the group for five years and is a competent assassin. She hasn’t yet uncovered who murdered her father or the rest of her pack, but it’s one of her driving forces. She doesn’t want to be completely consumed with revenge and let her predator side take over, however, and so she also focuses on doing work that suits her, but that also hopefully improves the realm.
Then one day, Kel has a job for Fern, one that involves going to the town of Daggerford to address a disturbance. Something to do with... werewolves? This catches Fern's attention for obvious reasons, and while she'd be working with a few members of other guilds this time, she's ready for the job. Or so she thinks. After she meets the others sent on this task at River Shining Tavern, they find themselves in an unknown place, setting them on a journey they never could have expected.
The Curse of Strahd campaign unfolds from here, leading to a whole series of adventures in the mysterious and cursed land of Barovia.
player: court . pst . she/her . demonology @ plurk/discord